- Ps1 eboot vhbl install#
- Ps1 eboot vhbl update#
- Ps1 eboot vhbl full#
- Ps1 eboot vhbl software#
- Ps1 eboot vhbl psp#
WMenu is, for historical reasons, not open source.
Ps1 eboot vhbl install#
Of course, VHBL would still work with a different installation pattern, so if other people want to come up with other ways to install homebrews, they just have to create an alternate menu for VHBL. This is the reason for the somewhat “complex” homebrew installation system that people have to follow with VHBL. The idea here was simple: let’s pack the homebrew inside a zip file, put that file in the savedata, get CMA to copy the savedata folder on the memory stick, then unpack the zip from within HBL.
Ps1 eboot vhbl psp#
Since the CMA does not copy subfolders for PSP savedata, and since psp savedata was my only “entry point” to copy stuff inside the PSP emulator (including the exploit, HBL, but also homebrews), this made things not very practical to copy homebrews that often have subfolders.
![ps1 eboot vhbl ps1 eboot vhbl](http://hackinformer.com/wp-content/uploads/2015/09/rebith-of-bubble.-copy.png)
This means everything needs to be flat, which is in essence the “core” of the changes that were required to get HBL to work on the ps vita. In addition to that, CMA will not copy the subfolders inside some savedata, only the files directly in the folder. Since PSP Games on the Vita are packaged/signed in a specific way that I didn’t try to understand, packaging HBL fully inside a Save data seems like the most obvious way (while in the past, HBL was installed at the root of the memory stick, this couldn’t happen here since CMA decides for us what goes where). I needed something that would be accessible from within the PSP emulator, so the files had to be contained within a PSP Game or a PSP SaveData. This means I had to change the structure of HBL a little bit in order to get it to run on the Vita. You cannot choose to copy your mp3s in a way that they will be accessible from the PSP emulator, for example. The CMA also decides where to copy the files. I have yet to verify, but it seems any data identified as “corrupted” will not be copied (although, I’m thinking this might not be the case for video/image/music files). The CMA makes this more complicated: CMA allows us to copy images, videos, music, psp savedata, and vita/psp games.
Ps1 eboot vhbl software#
The Content Manager Assistant is a revolutionary piece of software installed on your Vita that does not only manage to be extremely inconvenient to use, it also appears to be crippled with security holes and limitations.Ĭopying homebrews and installing exploits on the PSP was relatively easy: the PSP was recognized as a USB drive on your computer, which allowed us to simply copy files in there.
Ps1 eboot vhbl update#
Update on this: some people (namely, yosh) are telling me that for example fonts from the flash0 folder can be read.
![ps1 eboot vhbl ps1 eboot vhbl](https://pbs.twimg.com/media/CCua219UEAAL9tA.png)
Ps1 eboot vhbl full#
I wasn’t expecting to see the full content of the PS Vita’s memory card from within the PSP emulator, but it also seems that there is no flash drives… don’t quote me on that, but it seems to be what I’m seeing through PSP Filer. This limitation is usually not leading to a compatibility problem with homebrews, but some of them might behave strangely because of that.įinally, and that is probably obvious, it seems only ms0:/ is accessible from the PSP emulator. For wMenu I ended up counting the number of “/” symbols in the path instead of relying on readdir. To developers, this means you might need to come up with a different way of “browsing folders”. To the normal user, this means that some emulators will not give you an opportunity to load roms from any place else than where the homebrew itself is located (typical symptom: you can’t “navigate” in the folders from your favorite homebrew).
![ps1 eboot vhbl ps1 eboot vhbl](https://hackinformer.com/PlayStationGuide/PSV/tutorials/images/vhbl_cma.jpg)
I initially thought that this was a problem with my VHBL port, but this does not happen when running VHBL on a PSP. Note that the PSP/SAVEDATA folder does not have this issue.Īnother issue is that normal API calls to “readdir” do not seem to return the “.” and “.” folders.
![ps1 eboot vhbl ps1 eboot vhbl](http://hackinformer.com/wp-content/uploads/2015/10/tnv-ark2.jpg)
This lack of EBOOT.PBP files is also probably why all those homebrews show up as “corrupt” in your content manager. This is probably a security for the emulator to avoid erasing a PSP game by mistake? wMenu bypasses this security by changing the EBOOT.PBP filename into wmenu.bin when extracting it from the “install.zip” files. For example, the Vita prevents the emulator from creating and/or writing in a file named PSP/GAME/Wagic/EBOOT.PBP. I found three major differences between a regular 6.60 PSP and the emulator.įirst, it seems to me that it is impossible, within the PSP emulator, to copy a file named EBOOT.PBP inside a subfolder of the PSP/GAME folder. I developed VHBL mostly on a PSP1000, but made some tests on the Vita once in a while as well. Details about the PSP Emulator on the vita